The Herbalist, New Project, and MGDC So it's been a while since my last post. In my last post I talked about shipping a smaller game where I could finish it in a few months. I actually didn't end up doing that. Instead I worked on a small... Posted on November 11, 2024
New Project Updates and Burn-Out I have mostly finished the AI system for the guards in the game however it ended up not being the GOAP system that I initially thought I would need. I ended up switching to a Finite State Machine for a number of reasons of which the main one being that it ended up... Posted on April 26, 2024
GDC Takeaways and New Project A little late posting this but that's because I've been working on a new project! I don't want to seem like I'm giving up on The Herbalist but after a little reflection and talking to so many people during GDC I've decided to take a step back from the project. The main reason is... Posted on April 9, 2024
Finished First Build and going to GDC Since the last post I've really put my head down and knocked out a few of the goals I laid out for the MVP. Over the last two weeks I've been working on a redesign of the Herb Journal and implementing... Posted on March 17, 2024
New Journals and UI Since the last post I've really put my head down and knocked out a few of the goals I laid out for the MVP. Over the last two weeks I've been working on a redesign of the Herb Journal and implementing... Posted on February 29, 2024
Game Updates and GDC So it's been a little while since I posted one of these but over the last month I've done a lot of redesigning of the game and put a lot of thought into what I want the initial MVP of the game to end up as. This just so happens to coincide with the fact that I'm planning on attending GDC... Posted on February 15, 2024
Controller Input and Basic Shrine Since this previous sprint went through the holidays I decided to extend it by two weeks to make up for it and add in the shrine. I managed to... Posted on January 10, 2024
Controller Input Continued Since this last week was kind of busy I wasn't able to get much done again so this will be an even smaller post than the last one, but... Posted on December 13, 2023
Quest Log and Controller Input This will be a fairly small update since I was on vacation the past week and wasn't able to work on the game. First and foremost I was able to mostly accomplish... Posted on November 29, 2023
Herb Journal System I managed to get the Herb Journal implemented and also added in two more Herbs to be placeholders so I could test multiple pages. I also worked on some features that should have been implemented with the other UI such as the Journal and the Inventory functioning... Posted on November 8, 2023
Crafting System and Bug Fixes While I originally thought that most of this sprint would be designing I neglected to consider that I hadn't really implemented the architecture for the full crafting system yet. The main crafting system... Posted on October 25, 2023
UI Changes and New Quest System This sprint I actually got quite a bit done. The I managed to get the Research mini-game working though there are some small bugs I'll need to get ironed out. The other major feature I had time for this sprint was... Posted on October 11, 2023
More UI Changes I was able to move over most of the old UI to the UI Toolkit however there are a few bugs that I am in the process of ironing out... Posted on September 27, 2023
UI Clean-up and Changes I was able to do a decent amount this sprint and the majority of which was spent on updating the game's UI. To start, I'm still in the process... Posted on September 13, 2023
New Artstyle Implementation Ok so I wasn't able to accomplish as much as I would have liked the last two weeks as i've been pretty busy with life stuff so this is going to be a bit of a smaller post. However... Posted on August 30, 2023
Restuctuing Code and New Artstyle During the last two weeks I managed to restructure the code based off of the new UML diagram and clean up a lot of the spaghetti code. Because of cleaning up a lot of the code, I also managed to fix some bugs surrounding the Cauldron system... Posted on August 17, 2023
Code Architecture After looking at the code for the last two weeks I think I've gotten it to the state where I'm going to start developing again. From looking at all of the scripts I've made I have some better ideas... Posted on August 1, 2023
The State of the Game and MVP I'll start off by saying that I was a little in over my head when I said that I wanted to finish the MVP this sprint. When I finally got down to detailing out everything I realized that... Posted on July 19, 2023
Cauldron and NPC Updates So I was able to get the changes into the Cauldron and NPC working faster than I thought I would. I got both tasks done within the first few days and while neither are release ready, I am happy with the progress I made on them this sprint... Posted on July 4, 2023
Art Art Art This sprint's post is going to be a bit of a smaller one as I wasn't able to work on the game a ton last week. I'm still working out the art style and... Posted on June 20, 2023
Researching Herbs and Making Potions So first off I decided to post these every two weeks instead of every week. I found that I was only halfway through the next feature when it was time to post a new update and decided it would be better to have a full feature shown... Posted on June 5, 2023
First Devblog Post! Welcome! You've stumbled upon the development blog for my 2D isometric alchemy game. Here I'll be posting weekly updates on the game as a way to both have a record of my progress as well as keep myself motivated... Posted on May 22, 2023