I'll start off by saying that I was a little in over my head when I said that I wanted to finish the MVP this sprint. When I finally got down to detailing out everything I realized that there were more than just a few things I needed to accomplish. That being said, I did manage to get up some semblance of an MVP.
The bare bones of the MVP is finished. The Player can go into the town and talk to the NPC to receive a quest. That quest leads the player to get the two herbs outside and upon returning to the Player's house, they can use those herbs to make the potion the NPC wants.
While the MVP itself is done, the underlying code is already a mess and the overall MVP is functional at best. I'm really not satisfied with the current state of the MVP and I really hope to improve it into something I can be more proud of over the next few sprints.
Recently I've been pretty burnt out on this project despite how much I want to work on it. I think most of the reason I'm burnt out is because of how dissatisfied I am with the overall game. Most of the code is a mess and I keep changing the architecture as I go along and there is a lot of scripts that I've either deprecated or have lines upon lines of unused code. Additionally, while art is not my strong suit at all, it is something that I really want to catch potential player's attentions and though I'm not expecting any art I make or use to be final, I really want something that looks halfway decent.
Overall, I do really enjoy working on this game however recently I think there are a few things I wish I went back and fleshed out what I'm planning on doing in the next few sprints. My main focus from now on will be to flesh out the design/code structure on paper first before just diving into the code and trying to get something to work.
While I can't master my art skills in two weeks I can do something I'm good at which is designing the code architecture. While it may not seem like it from this current project I have designing code architecture for most of the team projects I've worked on both during my Master's/Bachelor's and while working in the industry. For some reason I just want to code when I have an idea in my head instead of trying to figure out how the code should look. Even though I 100% should have done this from the beginning, I'm going to take a step back from the code itself and take a broader look at how the code should be structured. I'm also going to make sure I do more research into Unity's engine to see if I need to refactor my code around any limitations I might run into.